Business Simulation Game
Niveau
First study cycle, Bachelor
Learning outcomes of the courses/module
The participants:
• can make decisions on the basis of concrete information.
• can analyze the business impact of their decisions.
• apply theoretical knowledge, business administration models and concepts to decision-making.
• learn to work in a team and to accept team decisions.
• reflect on their own decisions on the basis of the simulation results.
• can make decisions on the basis of concrete information.
• can analyze the business impact of their decisions.
• apply theoretical knowledge, business administration models and concepts to decision-making.
• learn to work in a team and to accept team decisions.
• reflect on their own decisions on the basis of the simulation results.
Prerequisites for the course
none
Course content
• Business functions (production, marketing, logistics, supply chain management)
• Market analyses and market developments
• Use of analytical tools (SWOT, benchmarking, cost and contribution-margin analysis)
• Development of strategies
• Controlling and key performance indicators
• Market analyses and market developments
• Use of analytical tools (SWOT, benchmarking, cost and contribution-margin analysis)
• Development of strategies
• Controlling and key performance indicators
Recommended specialist literature
Hall, William: Shift: Using Business Simulations and Serious Games: a Straightforward Guide for Corporate Training and Development. Createspace Independent Pub (latest edition)
Assessment methods and criteria
Portfolio assessment
Language
English
Number of ECTS credits awarded
1
Semester hours per week
Planned teaching and learning method
Blended learning
Semester/trimester in which the course/module is offered
5