Business Simulation Game
Niveau
1st study cycle, Bachelor
Learning outcomes of the courses/module
The participants:
• can make decisions based on concrete information.
• can analyze the business impact of their decisions.
• apply theoretical knowledge, business models, and concepts to decision-making.
• learn to work in teams and to accept team decisions.
• reflect on their own decisions based on the simulation results.
• can make decisions based on concrete information.
• can analyze the business impact of their decisions.
• apply theoretical knowledge, business models, and concepts to decision-making.
• learn to work in teams and to accept team decisions.
• reflect on their own decisions based on the simulation results.
Prerequisites for the course
None
Course content
• Business functions (production, marketing, logistics, supply chain management)
• Market analyses and market developments
• Use of analysis tools (SWOT, benchmark, cost and contribution margin analysis)
• Development of strategies
• Controlling and key performance indicators
• Market analyses and market developments
• Use of analysis tools (SWOT, benchmark, cost and contribution margin analysis)
• Development of strategies
• Controlling and key performance indicators
Recommended specialist literature
Hall, William: Shift: Using Business Simulations and Serious Games: a Straightforward Guide for Corporate Training and Development. Createspace Independent Pub (latest edition)
Assessment methods and criteria
Portfolio assessment
Language
English
Number of ECTS credits awarded
2
Semester hours per week
Planned teaching and learning method
Blended learning
Semester/trimester in which the course/module is offered
5