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Event Design & Experience

Niveau

first cycle, Master

Learning outcomes of the courses/module

The participants:
• engage with the creation and design of events.
• understand which measures are required for the staging of events and are familiar with the technical possibilities for realizing creative objectives.
• develop a market- and customer-oriented mindset and demonstrate an understanding of task- and time-driven workflows.
• are able to contribute actively and solution-oriented in group work, fostering creativity and commitment.
• are capable of receiving, processing, and responding appropriately to critical feedback by applying communicative and emotional intelligence.

Prerequisites for the course

not applicable

Course content

What is dramaturgy?
– The internal structure with a focus on storytelling
– Storytelling from the perspective of neuroscience
– The external structure
– Dramaturgical models with regard to narrative tension

Staging
– Transmedia storytelling
– Creativity techniques for event staging
– Practical development of a staging concept through group exercises
– Staging opportunities for the event manager

The Script

New forms of event staging – digital and technological effects
– The emergence of new event formats
– Social media marketing as an event tool

Recommended specialist literature

Berridge, G. (2006). Events Design and Experience. London, Routledge.
Edger, C. and Oddy, R. (2018). 87 Key Models for Event, Venue and Experience (EVE) Managers. UK, Libri Publishing.
Smit, B. & Melissen, F. (2017). Sustainable Customer Experience Design: Co-creating experiences in Events, Tourism and Hospitality. London, Routledge.

Assessment methods and criteria

Portfolio exam

Language

English

Number of ECTS credits awarded

3

Semester hours per week

Planned teaching and learning method

integrated course

Semester/trimester in which the course/module is offered

3

Type of course/module

Type of course